Course information: Syllabus
- Part I: Concepts of IT/IS Economics
- Part II: Game Theoretic Modeling
(Introduction)
- Part III: Research of IT/IS Economics: (research
papers- reading and discussion )
- (1) Economics of
Information Goods: Digital Content/Software Pricing,
Bundling, Versioning, Personalization
- (4) Economics of Electronic
Commerce: Online Retailing, Online Auction
- (4) Economics of Knowledge
Management/Online Community: Incentives of Sharing,
Reputation/Trust Systems
- (3) Economics of Networks Service:
Internet/Web/Networks/Telecommunications Service Pricing
- (2) Economics of Information Technology: Online Search,
Intelligent Agent, Data Mining, P2PNetworks, DRM Technology
Course
Overview
Economics of Information Systems has gained considerable
momentum recently as evidenced by both large number of related
papers published in leading journals and faculty composition in
leading business schools. This course introduces economics methods
to study the role of information and networks technologies in the
emerging digital/Internet economy. The course covers modeling
methods (such as game theory and industrial organization), economics
issues (such as information asymmetry, network externality,
incentive design, and product differentiation, cooperation and
competition), and applications (such as digital media pricing,
network pricing, online reputation and trust mechanism, P2P
networks, online community, and electronic market). This course
offers an exposition of how research problems are formulated and
refined to a working definition, and how the actual research is
conducted and reported.
Utilizing the economics methods, the course aims to help
students transit from a consumer of research to an active researcher
and a contributor of insight. We will achieve the course objectives
through lectures, individual reading and presentation of papers,
class discussions, and development of a team project. By the end of
the semester, each graduate student is expected to have a broad
understanding of the methodologies, themes, and research questions
that identify the core identity of economics of the information and
networks research field.
Course
Outlines
- Introduction to
Economics of Information Technology
- Game-theoretic
Modeling
- Information
Asymmetry
- Incentive Mechanism (Contract)
Design
- Competition and
Cooperation
- Digital/Information
Goods
- Networks/Internet
Pricing
- Reputation and Trust
Mechanisms
- Applications
(Electronic Commerce, Online Community, Peer-to-Peer Networks, DRM
technologies, etc.)
Reference Book(s)
- Shapiro,C. and Varian, 1999,
Information Rules. Harvard Business School Press.
- Gibbons, R, 1993. Game Theory
for Applied Economists. Princeton University Press.
- Shy, Oz. 1996. Industrial
Organization: Theory and Applications. MIT Press.
Reading
We will select the general
articles from leading IT-Business Magazines such as
Business Week and Business 2.0, and research papers
from top journals, such as Management Science, Information
System Research, Decision Support Systems, IEEE
TKDE, IEEE/ACM Trans. on Networking and International
Journal of Electronic Commerce. The scope of the papers
will include the areas of digital media, online community,
electronic market, and new Internet applications.
Class
Participation
All students are expected to be
ready to discuss the assigned articles on the class meeting day.
The following are some
suggestions for reading and discussing the articles:
- Be familiar with the assigned
readings and be able to identify the questions.
- Evaluate the paper’s approach
to the research question.
- Highlight theoretical
modeling issues related to the paper.
- Suggest a research question
that would extend the work.
Homework
The purpose of assigning
homework is to let students practice and familiarize the
methodologies we discuss in the class. All students are expected to
solve the problems by himself, however, the solutions of the
homework can be submitted individually or by a group.
Term
Project
At the end of the class,
students (individually or by a group) are required to turn in a term
project. The following are some suggestions for
the term project:
- Select an interesting,
timely, and promising IT related topic.
- Emphasize the importance of
the chosen topic (technology and business opportunities).
- Utilize the discussed
methodologies to model the economic behaviors and derive
managerial implications.
Grading
- Homework (20%)
- Participation (20%)
- Presentation (30%)
- Term Project (30%)
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